Showing posts with label Prime. Show all posts
Showing posts with label Prime. Show all posts

Friday, December 7, 2012

Silas Breakdown AM-24

Way back in my review of Cyberverse Breakdown, I mentioned my hopes of getting a larger sized version of Breakdown here in the US. Shortly afterward, I saw Takara-Tomy's take on a voyager-class Breakdown and assumed we'd see it here stateside soon enough. Well, Hasbro said we won't. Rumor has it that "not made to our standards" means "too expensive to retool to not include the roughly nine-hundred 5mm ports intended for Micron figures" the Japanese mold sports. This somewhat makes sense as the Prime toy line in Japan is heavily geared around the companion Micron figures whereas in America...it's not. Instead, we get normal weapon accessories, or on larger figures, clunky piles of junk that "transform" and light up and are still nowhere near as cool as just a little Targetmaster-style companion bot. Even though I liked the look of Breakdown, I waffled on ordering him because I wasn't sure how the mold was in hand, plus the hammer/rhino Micron he came with didn't interest me that much. That changed when pictures started to surface of a black repaint with a new praying mantis Micron, Silas Breakdown!


Now I admit, I haven't seen any episodes of Prime, but after reading up on Breakdown for this review, I really want to, as Silas Breakdown's story is quite an interesting one. Spoilers relating to the plot of the Prime series follow this picture, so you might want to skip ahead.


Besides the Decepticons, the Autobots in Prime must also contend with human antagonists, including the sinister M.E.C.H. organization that seeks to understand and reverse engineer Cybertronian technology the direct way, by ripping still living Transformers apart and studying their innards. Led by an ex-military operative with special forces training calling himself Silas, M.E.C.H. clashes with both the Autobots and the Decepticons several time in pursuit of their goals. After events lead to Silas crippled and Breakdown killed, M.E.C.H. recovers the body and directly grafts Silas' broken frame into Breakdown's systems, creating a Frankenstein-like Transformer of both flesh and metal. Calling himself CYLAS (CYbernetic Life Augmented by Symbiosis), this cyborg attempted to offer his service to Megatron as a true Decepticon and, well...it didn't go quite as he envisioned, I'm sure.


What strikes me as interesting about the packaging is that minus the obvious Japanese text, the layout is fairly close to the design of the US Prime line, the box is even the same dimensions as US voyagers. You could plop this guy on a shelf in Walmart among the Bulkheads and Primes and he would blend right in at first glance. The left side of the box showcases the toy transforming and has his tech specs across the bottom.


The right side displays his mantis Micron in both beast and weapon mode and provides a small statistics chart for him as well. This is a nice touch as most Hasbro releases that include a smaller companion figure are lucky to have a single line in the larger figure's bio mentioning the sidekick, never mind individual stats.


Even though he's packaged in robot mode, I'm going to start with Breakdown's vehicle mode to mess with you. Like his Cyberverse counterpart, Breakdown is a massive truck that still looks like lovechild of an off-road SUV and an armored car to me. Black replaces the blueish-purple of the first release with a bit more color added by a few stickers. Additional bits of blue are present in his windshield and windows, whereas silver appears on the painted mirrors and chromed grill piece. The grill is one of the three pieces that make this mold not just a repaint but a retool, as the standard Breakdown lacked this shiny accoutrement.


One thing that makes American fans (myself included) wary of collecting Japanese Prime figures is that Takara-Tomy uses an included sticker sheet to provide decos on a lot of figures that are simply painted on for US releases. This is most prevalent on deluxe class figures who often have windshields and windows that lack paint and must rely on large stickers instead, and applying these in an even slightly sloppy manner can ruin the look of a toy. Thankfully as a voyager, Breakdown has only a few stickers to apply and most of them are for vehicle mode details like headlights, side windows and the rear windshield. As I applied these stickers however, I was struck by how involved Takara-Tomy got with them as many of the details highlighted by stickers would have been left completely unpainted on a Hasbro release. An excellent example is in the decals for the headlights behind the edges of the grill piece. You can barely see these lights in vehicle mode and they're irrelevant in robot mode, but just the idea that they took the time to make stickers for them is a sign of the amount of dedication Takara-Tomy's designers put into this.


Silas Breakdown has a lot of 5mm ports in vehicle mode, fourteen to be exact, meaning he can carry a lot of weapons and Microns. Additionally, the posts on either side of his spare tire are the right size to plug weapons or Microns/Minicons with the proper holes onto, raising his potential number of weapons to sixteen. I can see how Hasbro would find retooling all these spots to be a bit daunting. I should note that there are Decepticon logos on the sticker sheet meant to be placed on his doors, but I personally think he looks better without them. The sheet also includes some extra silver stickers that resemble scratches and dings to replicate the beat-up nature of Breakdown's body when it was recovered, as well as some M.E.C.H. logos. I didn't apply any of these bonus stickers, but again it is nice to see a company offering you a little variation and the ability to customize your Transformers without needing painting skills.


Whereas the first version of Breakdown came with a rhino Micron that transformed into his hammer, Silas Breakdown includes a new purple mantis Micron. I haven't seen a translation for this little guy's name yet, so I'll just refer to him as Mantis (Toboggan.)


Mantis resembles his inspiration close enough that you know what he's meant to be just from a glance. He sports giant scythe-bladed arms and the cyclopean red eye customary of Decepticon Microns. Mantis sports about five points of articulation, having lightly ratcheting joints at the shoulders and elbows and the ability to bend forward or back at the waist. His spark crystal is on the top of his abdomen and is a light blue in color. Mantis is a bit larger and bulkier in beast mode than most Microns which fits well with the nature of his wielder.


Mantis folds up into a bladed gun of some sort. It's somewhat odd looking, but fits with the brawler nature of Breakdown, I imagine him using the blades like double bayonets to impale enemies then blast them off his gun with a squeeze of the trigger.


In theory, you could attach Mantis to any of the multiple ports in vehicle mode, but the instructions suggest the one on the right side of Breakdown's hood and I'm inclined to agree.


Before getting into the full robot mode, I wanted to point out the second mold change made to Silas Breakdown, the inclusion of Silas himself. It would look a whole lot better with a few licks of paint, but you can definitely make out Silas' mug buried in the middle of Breakdown's inner workings, nestled between two piston-like details. This is another great little touch as you never see Silas normally, this piece is only visible during mid-transformation before you lock the chest into place.


Robot mode is where Silas Breakdown really shines, the black and silver paint scheme looks great and the figure itself is nice and bulky with a air of menace about it, this is one mean looking cyborg. Articulation includes ball jointed head, shoulders and hips, outward swinging shoulder hinges, upper arm and leg swivels, hinge elbows, knees and feet and a swivel waist. Breakdown has even less stickers in robot mode than in vehicle mode, just a few added areas of silver and black for his legs and feet and some black and blue details at his waist. He honestly looks just as good without them though, making this a figure you could display straight out of the box without applying a single sticker (though Mantis would look a bit plain without his.)


The third and final mold change for Silas Breakdown is the addition of an all new head sculpt showing how beaten and battered he has become. The right eye is gone, replaced with a round lens that is incongruent with the otherwise organic design, which makes sense as this eye was ripped out by M.E.C.H. and replaced with human technology during the series. My picture is too fuzzy to see it clearly, but the rest of the head also has an asymmetrical design with chunks missing from his armor or plates of a different design replacing original parts. The effect is pretty cool and really sells the "Franken-bot" nature of the character.


Silas Breakdown can wield Mantis (or any correctly sized weapon/Micron) in either hand and can still flip his wrists around so weapons appear to have extended directly from his actual arm. In robot mode, Breakdown sports a whopping eighteen 5mm ports with which to attach weapons or Microns and even a single C-clamp rail on the left side of his backpack section to attach Dark of the Moon/Generations weapons to. This is fantastic, I'm not even sure you can have each spot occupied at once without everything banging into everything else, but you can really outfit him if you want...

Something like this
All in all, Silas Breakdown is a pretty amazing figure with a ton of play value. It's a shame that as of this moment, the only way to get one is to import him, but perhaps Hasbro will surprise us and find a way to get this mold to US fans after all (and hopefully not through a Botcon boxed set.) If you just can't wait however, I'd highly recommend importing one version or another of this figure. Besides the Silas version,  there is the  standard Breakdown with a dark purple/blue color scheme and a rhino Micron, and also a repaint/retool of the mold as an Autobot named Swerve with an awesome rescue saw Micron. All three will probably run you around fifty bucks a pop and as I write this, Big Bad Toy Store is out of all of them minus Swerve. So looks like it's off to eBay with you!

"But...but you're DEAD!"


Monday, May 21, 2012

Transformers Cyberverse Soundwave

One of the last Cyberverse Legion class figures released under the Dark of the Moon banner, Soundwave has recently been repainted with a darker color scheme and added weapon holes for the current wave of Legion figures. The treatment of Soundwave in the live action movies has been...unfortunate to say the least. Therefore, let's pretend this is a version of the G1 character and not the satellite rapist who gets killed because the writers needed to show how bad-ass Bumblebee is.



Cast primarily in black plastic, Soundwave also sports a purple nearly as dark as the black, silver on his shins and face and teal on the edges of the "speaker" details on his forearms. His mug is well sculpted, though it is in the style of the standard Bay-verse "face composed of a million tiny panels" Transformers. His tiny eyes are bright red and a small purple Decepticon symbol is tampoed on his right shoulder.



Soundwave's articulation consists of ball jointed shoulders and hips and the ability to splay his legs slightly at the knee due to the transformation. This doesn't allow for a lot of dynamic poses, but it's pretty standard for figures of this size class and isn't a huge deal. Soundwave comes with the weapon of the Legion class Vehicon in the same wave with no changes made to it. The weapon is a blaster with a blade mounted on one side of the barrel like a bayonet and is the same translucent purple plastic of all the Decepticon Legion figures in this wave. The weapon can either be held like a rifle or vertically like a sword due to a post at the end. It also features a post hole on one side, allowing for more custom creations using additional weapons.



Like in the movie, Soundwave transforms into a Mercedes-Benz SLS AMG, complete with tiny hood ornament. Usually I find it a little odd when Soundwave takes a wheeled vehicle as an alternate mode as it just doesn't seem to fit his character of espionage expert that well, but Soundwave looks pretty slick as a low, sleek sports car.

Soundwave's weapon can be mounted on the roof or either door of the car, though the blade can drag on the ground a little if put on the right side. The wheels spin freely and the vehicle has plenty of clearance off the road.



Legion Soundwave can be found right now at most stores for around five dollars and is worth it if you liked Transformers minibots as a kid or want some small, portable and cheap fun for your own children.

Monday, April 30, 2012

Transformers Cyberverse Breakdown

Normally I don't go for the smaller price point of Transformers, but this current wave of Legion class figures just grabbed me for some reason. Probably the fact that the wave is mostly Decepticons and an obscure Autobot we probably won't be seeing in the states again any time soon. So continuing the Cyberverse reviews, here's Legion class Breakdown!



Breakdown is a large, burly Decepticon that has a rivalry with Autobot bruiser, Bulkhead. Though Bulkhead is a Commander class and Breakdown is only a Legion, he is still a beefy figure for his size with broad shoulders and chest and hulking gorilla arms. Breakdown is mostly navy blue, darker than he appears in my pictures, with black and silver adding detail in the body. A small, light purple Decepticon insignia is centered on his chest and his scowling faceplate is painted bright orange with yellow eyes and a silver crest on his brow.



Articulation, as with most Legion figures, is limited but not terribly so. Breakdown has ball jointed shoulders and hips, hinged elbows that unfortunately only bend inwards and knees that only bend backward. OK reading that, it doesn't sound great, but I swear it's not bad. He can aim his weapon or swing a blade and he can make some interesting poses if you're clever (lord knows I like to think I am.) His weapon is a translucent purple cannon with some nice sculpted detail including a sight and lots of ridges along the length of the barrel, giving it a futuristic heavy machine gun look.



Since his weapon has a handle at the back in addition to the pistol style one, Breakdown can also hold it like a sword. The ridged barrel now gives it the look of a chainsaw sword and the barrel tip is pointed enough to support the image. Held sword like, it actually reminds me a lot of the mini chainsaw from the first Dead Rising game, though I think I'd still be more scared of Adam than Breakdown.



Breakdown's vehicle mode is large, heavy SUV/van combination. Though I don't think it's based off of any particular real world vehicle, it looks like the bastard child of an armored car and a Land Rover with an extremely high body, huge tires and the look of armor plating covering every inch. The vehicle mode matches his personality perfectly, you can easily imagine him ramming unsuspecting Autobots off the road and then transforming to finish the job with his chainsaw sword.



His weapon can peg into either on the two holes on the roof of the van, or into the spare tire mounted on the rear of the vehicle. Though it looks kind of silly there.


"There is no escape Autobot..."

This picture shows what I meant when I mentioned in Evac's review that the weapons in this line can combine to make larger ones. Here, Breakdown wields a giant sword composed of his weapon with a blade from Soundwave and a Vehicon attached to either side.



In the end, Breakdown is pretty decent. If lack of articulation bothers you, he might not be up your alley, but as a Decepticon skull-buster, he works well. He is one of the larger Legion figures currently available (I thought he was a Commander initially when pictures of him first started showing up) and for around six bucks, isn't a bad deal. I like the added play value of his weapon serving a dual purpose and I just really like the character design. I can't remember if Breakdown is slated for a larger class release down the road, but I certainly hope so.

Friday, April 27, 2012

Transformers Cyberverse Evac

Cyberverse is a fairly new subline of Transformers replacing the Legends class as the small, relatively cheap figures who are essentially the modern versions of the Minibots we all (most of us?) grew up with. There are "Legion" and "Commander" subclasses within Cyberverse itself, meaning five dollar and ten dollar figures basically. Today I'm going to show you Evac, a brand new Legion sized Autobot with an interesting back story.



Though the name has been used a couple of times in the past, this Evac is a brand new character. And I hope you like him at three inches tall, because unless you go to Singapore, that's all you're getting. You see, Universal Studios Singapore has a movie-verse based Transformers park ride and the cars patrons ride in are basically Evac's vehicle mode. And while the Cyberverse version of Evac is a US market release, the park is the only place where you can purchase the larger, more involved deluxe class Evac. A bit of a tease if you ask me, but Hasbro seems pretty intent on doing that to US collectors recently. If you've seen the ridiculous amount of Asian market only exclusives they have planned for this year, you know exactly what I'm talking about.



So how is he even though he's a runt and his big brother in Singapore never calls? Not too shabby really. He has ball joints at his shoulders and hips, his shoulders can swing forward and back a bit and his knees bend. Evac is primarily a really vibrant blue with silver, red and a bit of yellow highlighting areas. His face is a light grey with sky blue eyes and a small red Autobot symbol gracing the right side of the chest. A drawback to an otherwise very nice robot mode is that there is no way to lock his chest down, if you try to lift his arms, the chest will rise right up with them. A minor issue, but I feel like one simple tab could have remedied this.



The only other complaint I have with Evac is his weapon. Like his case mate Soundwave, Evac doesn't get a new weapon like the rest of the mostly Prime based Legion figures he ships with, but gets Arcee's dual-barreled blaster instead. The weapon is cast from an odd plastic; very slightly rubbery but still stiff enough that I'm afraid the barrels might break off if stressed too much. I'm always a fan of translucent weaponry though and the idea behind the weapons in this line is neat. Each figure's weapon has additional posts or the occasional hole in addition to the traditional handle you'd expect on a gun, allowing you to combine various weapons in a variety of configurations. Evac's blaster for instance has an additional post at the back of the rounded shield like portion and a hole through the center for attaching other bits. Weapons from earlier Cyberverse figures are compatible with these as well, I tested Commander class Guzzle's weapons with this one and built quite the cannon.




Evac's vehicle mode is very interesting, I can easily see this blown up to life size and fitting maybe four or so people in it as it runs through the ride's track. Outside the context of the ride, it looks like a very futuristic car/SUV hybrid. With a  raised body, flattened rear spoiler and a giant engine in the back, this vehicle looks like it could really build up some speed, even over rough terrain. The silver front grill has central details that could be interpreted as headlights or weapons and there are additional silver barrels that really look like weapons protruding from where most cars would have headlights. Where non Mad-Maxian cars would have them at least.


Here's a somewhat blurry rear shot. From this angle, you can see the giant turbo engine and fat tires. Since I bought him I've thought Evac's vehicle mode looked somewhat like Deckard's Spinner in Blade Runner, but looking at this angle, I can't believe I never saw how much it also resembles the Tumbler Batmobile from the Dark Knight trilogy.



Some of you may be wondering why I mentioned disliking his weapon without going into why. Well that's because it's not the weapon's use in robot mode that bugs me, it's how it interacts with Evac in vehicle mode. As the handle of the blaster is too short, most ways of attaching it results in it either striking his front fender or rubbing against one of his rear wheels, preventing it from turning. Again, this is a minor issue but it would be nice if it could attach in a way that didn't impair him. As easy fix (at least in my mind) would be to just swap Evac and Soundwave's weapon choices and recolor them in the correct colors.

Doesn't that look better? Just imagine the colors switched and problem solved. Plus, recoloring weapons previously only available to a specific "side" gives kids more options of play involving the weapon combination aspect. It's probably more cost feasible to simply throw a weapon in a color you've already got thousands cast in instead of paying to cast new colors, but it's a nice thought.



My final thought is that Evac is a pretty worthwhile figure. He has an interesting history, cool vehicle and robot modes and a really bright, eye-grabbing color scheme. At $5.37 at Walmart, I would recommend him if you enjoy obscure Transformers, loved Minibots as a kid or want a small, fun toy for your own kids at a reasonable price.