Showing posts with label transformers. Show all posts
Showing posts with label transformers. Show all posts

Monday, December 8, 2014

Deforming Foam Bullet Blaster (Adventure Force Robot K-03)

As a Transformers collector, I am no stranger to knock-off/off-brand robots that turn from one thing into another. Most of these are of poor construction and quality; cheap, waxy plastic, crummy decals and questionable transformation schemes. Every once in awhile though, someone out there will surprise you. This is the tale of one such item, the mighty Deforming Foam Bullet Blaster!



A whopper of a name that basically translates to "off-brand Nerf gun that turns into an off-brand Transformer", this is one figure in a series of five offered by the same company responsible for the equally interesting off-brand Devastator set that showed up recently (reviewed here by the fine folks at CollectionDX) with the same charming eccentricities. I don't always focus on the packaging of an item, but this one merits a closer look for a few reasons so let's dive in.



Ol' Blasty here comes packaged in a huge clamshell with a cardboard insert. The card features a lot of nice tech details, tons of Chinese lettering that I can't read and some amusing Engrish, common to items of this nature. Despite the bright colors and flashy graphics, the figure itself is nicely centered and displayed, letting you know exactly what you're in for.



Various call outs on the package include notation of the metal contained within, a shot of the combined form of the five robots in this line and of course, DIE-CAST DEFORMING SOFT BULLET BLASTER!



The back of the card showcases the five individual robots and their combined form once again.



One of the cooler things about these guys is the variation in design. It's kind of hard to make out from the tiny computer renderings on the backing card, but each gun and corresponding robot have their own unique look. The gun modes all have a quasi-futuristic vibe that reminds me of the weapon design in the Dead Space series, number five especially looks like something out of the third game.



Now, with an item like this, you're never sure what to expect. It's not an actual knock-off and the company's past work on their not-Devastator gave me high hopes but I was still blown away once I got this guy open. The gun mode has a nice heft to it thanks to die-cast metal in the handle and underside of the barrel, but the real surprise was the firing mechanism. Due to the sheer amount things this piece does (transform, combine and fire darts), I feared the Nerf-gun aspect of the figure would suffer because I just couldn't imagine a way to incorporate it into this process and still have to function well. Boy, was I wrong! This thing COOKS. Because of American safety laws, even the most formidable Nerf guns tend to fire with a disappointing "puh" due to weakened springs. Not so with this fellow. When I loaded up and fired one of the six gray darts as a test, it easily crossed the room and stuck to the far wall with a satisfying thwack. I haven't tested it, but I imagine it actually hurts to be shot with this thing, truly a rare occurrence these days. (Update: Yes, yes it does. Ow.)



Another benefit of being a non-American design is that the toy is not constrained by the American safety requirement of shockingly bright colors and a blaze orange barrel cap. This is to keep kids (or yourself, if you're not too bright) from being accidentally shot by the police, should they mistake it for a real gun. I'm not planning on any outdoor games of cops and robbers near banks anytime soon, so I think I'm safe. It's Chinese origins mean the toy can have a nice, subtle color mix of bronze, silver and black instead of blinding neons.



There are a lot of tampographed details on the blaster including Adventure Force (the name of the line?), K-03 ROBOT (the number this one is in the series of five), a sort of warning symbol near the butt and, best of all, a modified Generation 2 Autobot symbol of questionable legality. This is a great touch and mirrors the altered Decepticon symbol the not-Devastator members bear, giving the almost-Decepticons a force of almost-Autobots to face.



Beyond the paint detailing, the gun sculpt itself is rich with tech details to catch and hold the eye. I'm no gun expert, so I can't tell you if there is basis in real-world design buried in this, but it looks like it could be a plausible, if advanced, weapon. It reminds me of Deckard's pistol in Blade Runner, though it is clearly not an exact match. In a nice bit of integration, the robot's own weapon attaches to the top of the gun as a small sight.



Transformation is refreshingly simple but well designed; the handle unfolds into arms, the kibble underneath the barrel into legs and the main body slides down to form the torso. Robot mode is solid, with the barrel and firing mechanism of the pistol forming the majority of the body and the metal in the lower legs balancing it out nicely. This mode reveals a bit of turquoise on the shoulders as well as some copper and green for the robot head.



The robot has decent proportions and holds together well, the plastic quality is fairly high and everything feels nice and solid. One of the only real quibbles I have with it design wise is that the hands, which slide out from the forearms, have no locking point along their track so they will sometimes slide back into the arm against your will (robot hands being notoriously defiant.)



The head sculpt is nothing to write home about, but nor is it bad in any particular way. It's vaguely Optimus Prime-ish but is just generic enough to be a little irritating, if only they had gone just a bit further with it. In a nice touch though, the head is flanked by two twin-barreled cannons that can swivel up and down.



Articulation is varied, but a little stiff. Ratchet joints that angle forward and back extend from the body which the arms then attach to via ball joint. Furthermore, there are ratchet joints at the elbow and upper arm. The legs consist of ratchets at the hip that can swing forward, backward and outward, hinge knees and toes that can move if you need them to. Earlier, I mentioned I had a couple of quibbles with this figure's design and here is where the second comes up. Though the hips should have a wide range, their forward motion is severely restricted by the abdominal region of the body; when moved forward, the hip strikes the body which pushes it upward, which in turn pushes the chest out of place. You can somewhat avoid this by moving the hip forward ninety degrees then pulling the body piece back down, but it doesn't sit quite flush. This, like the hand issue, is minor but seems like something that should have been caught early on in design.



So to be completely honest here, I was in love with this thing the moment I found out it existed, having it in hand now does not change my opinion. It is such an amazingly insane and amazingly ambitious idea, I couldn't resist it's charms. I keep running over all the things this toy embodies that makes the super nerd in me squeal with piggish delight. Die-cast metal! Nerf gun to Transformer! Combining robot team! Despite it's flaws, this is an amazing, amazing piece that I cannot recommend enough if it's your kind of thing. These guys are sold directly from China via a distribution company selling through Amazon so the price and the wait can be factors in deciding if you want to purchase one of these, but keep in mind that shipping is free and my particular Deforming Foam Bullet Blaster arrived a whopping fifteen days before it was estimated to. Just please don't buy all of robots one, two, four and five before I can!

The Gun Club

Saturday, February 2, 2013

Fall of Cybertron Air Raid

Generations is a sub-division of the primary Transformers line, used primarily to bring characters from media other than the current cartoon to toy shelves for kids and collectors. Generations started life in 2008 as Transformers:Universe and was mostly garish repaints of older molds, but the line changed names and got a better handle on what it was offering by the time High Moon Studio's highly successful War for Cybertron video game hit shelves in 2010 to give us really fantastic versions of Megatron, Prime, Bumblebee and Soundwave based on their game designs. To this day, War for Cybertron Soundwave is one of my all time favorite versions of the character. Needless to say, I was pretty excited to hear Hasbro had plans of releasing figures based off of War's sequel, Fall of Cybertron! The first wave was...a little less than exciting. Rising costs for labor and materials meant higher prices for smaller, less decorated figures containing less metal (which in some cases means less structural stability.) Really, only Shockwave was worth the sixteen dollars in my mind, Prime and Jazz will have to wait for Marshall's/T.J. Maxx runs. Long story short, I was planning on spending less money on Transformers from here on out if this was the trend, but the latest wave of Generations deluxe class figures changed my mind. To find out why, let's look at one such figure, Air Raid.



Air Raid in Generation One was one of the Aerialbots, a team of Autobot jets who combined to form the super robot Superion. Though I believe this is meant to be the same character, this Cybertronian Air Raid will not be joining his fellow Aerialbots in combination anytime soon as he is a clever repaint and slight retool of Generations Shockwave released a few months ago.

"Do I know you?"
Yes, this heroic Autobot owes his form to one of the most nefarious Decepticons! A new head, chest plate and color scheme goes a long way however and even side by side, they are clearly two distinct figures. Some have complained that this is cheap even for a repaint, as neither the robot body, nor the alt mode (more on that later) really scream "Air Raid." This doesn't bother me however as this is meant to represent Air Raid before he came to Earth, possibly before the Autobots even had combiner technology (depending on which canon you're going by), it's not really a big deal. In his defense, Fall of Cybertron Air Raid does have a similarly shaped head and a large amount of red in his paint scheme like his G1 predecessor (descendant?) and his silver detailing could stand in for the original Air Raid's white in a pinch. To throw things off even further, this figure was originally announced as Fireflight, a different Aerialbot with more red and a bit of gold in his G1 color scheme. The name changed to Air Raid before his actual release, undoubtedly due to a legal snag of some sort. I sort of wish he had remained Fireflight however, as the name seems more appropriate with the blazing red and gold color choices on the final figure.



As I mentioned, two of the biggest changes from Shockwave to Air Raid are the additions of an entirely new head sculpt and a new chest plate. The head is a cool, but almost generic helmet plus face plate combo with the visor lighting up red due to light piping. Sadly, his head still only swivels like Shockwave's. The chest plate is interesting with two shallow, gold rimmed cavities on either side lined with hexagonal translucent red cells within, bridged by two mechanical "arm" like details extending from a central panel with a nice bright Autobot symbol on it. The overall effect is like some sort of energy collection array, except on his chest. But these are not the only new features Air Raid sports.



Air Raid has quite a few weapons available to him, including a slightly modified version of Shockwave's arm cannon. Instead of the three barrels that Shockwave's sports, Air Raid's cannon has only two so that it can better interact with another of his accessories. The cannon can still be wielded on it's own however, and can be held in Air Raid's fist or be pegged to his wrist if you fold in his hand. I've found that it does not peg quite as tightly as Shockwave's did however. Though considering how much I had to fight to get his off for a couple of pictures in this review, that might be a good thing.



An entirely new accessory comes in the form of this gun and/or sword weapon. The translucent red blade can fold under to form a short "nailgun" style blaster as seen here or be extended fully to be a gun-blade of sorts. This piece can also snap onto the two-barreled cannon to form a slightly larger blaster with extra barrels when hand held or be clipped to his hand fully extended to give Air Raid a literal sword arm.

Like so
There is still one more new piece added to this figure and I absolutely spoiled it by accident in the last picture, so before we move on to that, let's rattle off articulation real fast. Air Raid's articulation scheme is identical to Shockwave's but to the unaware, that means swivel neck, shoulders that pivot forward, back and hinge out, inward/outward hinges right above the elbows, ball joint elbows, hinged wrists, ball joint hips, mid-thigh swivels, hinge knees and toes that can point if need be.



And now onto a sweet sword! This weapon is my favorite new addition because it feels like we don't get that many sword wielding robots these days. The sword is cast in more translucent red with nice silver and brownish-bronze detailing and splits down the center of the blade. Not because it's awesome battle damage action or anything, but because Air Raid still has one more surprise up his sleeve. Er...cowling.



Spread the halves of the smaller sword's blades and peg it into the handle of the larger sword and you get a really big, impossible to realistically swing sword! This is a nice play feature, but what I really appreciate about this modular weapon system is the sheer variety you can get out of three weapon pieces and a few connection points on the figure. Being able to hold a weapon in either hand, connect a sword or cannon to either arm, connect his sword to his cannon, connect all three into his mega-sword and/or still carry a weapon on the peg hole in his back makes Air Raid very versatile and gives you tons of options of what he might need on "missions." And I totally commend Hasbro for this, all the figures in this wave have either larger than normal weapons or several smaller weapons that combine in different ways. To me at least, this says the Hasbro understands our displeasure at higher prices and smaller figures and has given us larger or more plentiful accessories as a trade off. I can live with myself a little easier when my sixteen dollar figure makes me feel it's worth those sixteen dollars.



Vehicle mode is where I can at least understand where "This isn't Air Raid" complaints are coming from. While for Shockwave, a ship that is essentially a flying cannon is perfect, the design is less of a fit for Air Raid. The new weapon pieces give it a different central "engine" and the new chest plate and sword attached to the top break up the outline a little, but it's a stretch. The best  I can come up with is that this class of ship is a fairly common patrol cruiser or what have you on Cybertron and a few characters use variations of it as their alt modes. The new larger sword piece is cleverly notched to lie flush against Air Raid's torso in vehicle mode, but unfortunately the edge of the blade projects in such a way that the ship cannot rest flat on a level surface and always leans one way or the other.

"Seriously, did we go to high school or something?"
While Air Raid tends to have more paint aps overall when compared to Shockwave, one area that really could have used a spot of paint is the triangular arrangement of emitters at the bow of the craft.



As you can see here, Shockwave got some light pink detailing to show the energy storing up within his cannon, while Air Raid looks a little bare without having that area painted. A touch more gold or silver paint on these details would have gone a long way, but seeing as how the review is almost over and that is the only negative thing I've found to say, Air Raid's doing pretty well.

"I DON'T KNOW YOU!"

All in all, I think Air Raid is a fantastic entry in the Generations line. Toy collecting has hit a bit of a rough spot in recent years due to increasing costs of pretty much everything and some companies (Hasbro included to be fair) are experimenting with reducing the number of paint applications, points of articulation and accessories some toys have in an attempt to keep prices reasonable, but it's nice to see that while some of them might be shrinking a little or losing weight, Tranformers is a brand that continues to try to give you bang for your buck. If around sixteen bucks sounds like a reasonable price to you, I highly recommend hunting down Air Raid and his case mates. Really, every figure in this wave (except maybe Swerve) is great looking and has fun accessories, you owe it to yourself to have a look. Keep in mind Air Raid will also be made available in Japan soon with a much darker color scheme of black, maroon and orange under their version of the Generations banner for around thirty dollars from importers if you don't mind spending a little extra for a very cool deco.

Sunday, May 27, 2012

Transformers Bot Shots Sentinel Prime (Super Bot)

Hasbro has branched the Transformers property out quite a bit in recent years with the addition of sub lines like Cyberverse, Stealth Force and Robot Heroes, one of their newest variations on the franchise being Bot Shots. Bot Shots are small, roughly two inch figures utilizing a spring-loaded automatic transformation system and integrating a simple game in the style of Rock, Paper, Scissors for added play value. The line features a variety of characters drawn from Generation One as well as the live action movies and each wave of single pack figures includes a "Super Bot" version of a character cast in translucent plastic, symbolizing the power coursing through their circuits. Super Bots also have different battle stats in the game than their normal incarnations and are packed in less numbers per case than other characters. The first Super Bot available in wave one is Sentinel Prime.



Sentinel's proportions are exaggerated to make him a cute lil' mini betrayer of his entire race with an oversized head perched atop a stumpy little body. Articulation is zilch due to the way the figure transforms.



Based off how the character's appearance in Dark Of The Moon, but with a more friendly G1-esque face, Prime is cast entirely in translucent red plastic with literally two paint applications, a silver face plate and Autobot blue eyes. His expression is determined with a slight upward quirk of the right corner of his mouth.



Transformation is as simple as folding down the arms, folding up the legs and pulling the bumper down to lock everything in place. Be careful because the front bumper is the transformation trigger and also where you are most likely to try grabbing him because your brain hates you. Sentinel's alternate mode in the movie is a Rosenbauer Panther 6x6 fire truck, frequently used at airports, and the Bot Shots figure is a scaled down, super-deformed version of this vehicle.



While the figure may be simple, the sculpt is far from it. The Panther has multiple grid patterns, ladders, panels and hoses molded along it's length and it rolls freely on four black plastic tires, the central set of being sculpted on and sadly unpainted.



The game aspect comes into play via a rotating wedge set in their chest of each figure with a different sticker on each face, representing the character's strength in a particular fighting style and a number exactly defining that strength. Seen here is the Blaster image, for skill in ranged weapons.



The wedge rotates freely and the idea is that two kids each pick a figure and secretly choose their attack type by rotating to a certain side. The two figures are then crashed into each other in vehicle mode and upon springing up, the winner is decided by which attack type beats the others and in cases of the same attack being chosen by both players, number value of an attack.



This Super Bot version has much different stats than the normally colored Sentinel Prime, having much higher values in Fist and Blaster strength, while his Sword strength is actually much lower lower.



At roughly four dollars, it's hard to dislike this little guy. When first announced, I had planned to avoid Bot Shots as the more gimmicky Transformers sub lines typically don't appeal to me and I cared not a whit for the game, but translucent plastic is my Kryptonite and I can see how the game would be a quick, easy way for kids to play. The low price point also allows kids to build up a collection fairly easily, as four bucks is much easier for a parent to swallow than the roughly twelve dollars Deluxe class figures cost these days. Sentinel Prime was the first Super Bot available in wave one of Bot Shots and as such, should still be in stores near you. If translucent red isn't your color, you can also get a movie colored version that comes in a three pack with Bumblebee and Prowl.

Monday, May 21, 2012

Transformers Cyberverse Soundwave

One of the last Cyberverse Legion class figures released under the Dark of the Moon banner, Soundwave has recently been repainted with a darker color scheme and added weapon holes for the current wave of Legion figures. The treatment of Soundwave in the live action movies has been...unfortunate to say the least. Therefore, let's pretend this is a version of the G1 character and not the satellite rapist who gets killed because the writers needed to show how bad-ass Bumblebee is.



Cast primarily in black plastic, Soundwave also sports a purple nearly as dark as the black, silver on his shins and face and teal on the edges of the "speaker" details on his forearms. His mug is well sculpted, though it is in the style of the standard Bay-verse "face composed of a million tiny panels" Transformers. His tiny eyes are bright red and a small purple Decepticon symbol is tampoed on his right shoulder.



Soundwave's articulation consists of ball jointed shoulders and hips and the ability to splay his legs slightly at the knee due to the transformation. This doesn't allow for a lot of dynamic poses, but it's pretty standard for figures of this size class and isn't a huge deal. Soundwave comes with the weapon of the Legion class Vehicon in the same wave with no changes made to it. The weapon is a blaster with a blade mounted on one side of the barrel like a bayonet and is the same translucent purple plastic of all the Decepticon Legion figures in this wave. The weapon can either be held like a rifle or vertically like a sword due to a post at the end. It also features a post hole on one side, allowing for more custom creations using additional weapons.



Like in the movie, Soundwave transforms into a Mercedes-Benz SLS AMG, complete with tiny hood ornament. Usually I find it a little odd when Soundwave takes a wheeled vehicle as an alternate mode as it just doesn't seem to fit his character of espionage expert that well, but Soundwave looks pretty slick as a low, sleek sports car.

Soundwave's weapon can be mounted on the roof or either door of the car, though the blade can drag on the ground a little if put on the right side. The wheels spin freely and the vehicle has plenty of clearance off the road.



Legion Soundwave can be found right now at most stores for around five dollars and is worth it if you liked Transformers minibots as a kid or want some small, portable and cheap fun for your own children.

Monday, April 30, 2012

Transformers Cyberverse Breakdown

Normally I don't go for the smaller price point of Transformers, but this current wave of Legion class figures just grabbed me for some reason. Probably the fact that the wave is mostly Decepticons and an obscure Autobot we probably won't be seeing in the states again any time soon. So continuing the Cyberverse reviews, here's Legion class Breakdown!



Breakdown is a large, burly Decepticon that has a rivalry with Autobot bruiser, Bulkhead. Though Bulkhead is a Commander class and Breakdown is only a Legion, he is still a beefy figure for his size with broad shoulders and chest and hulking gorilla arms. Breakdown is mostly navy blue, darker than he appears in my pictures, with black and silver adding detail in the body. A small, light purple Decepticon insignia is centered on his chest and his scowling faceplate is painted bright orange with yellow eyes and a silver crest on his brow.



Articulation, as with most Legion figures, is limited but not terribly so. Breakdown has ball jointed shoulders and hips, hinged elbows that unfortunately only bend inwards and knees that only bend backward. OK reading that, it doesn't sound great, but I swear it's not bad. He can aim his weapon or swing a blade and he can make some interesting poses if you're clever (lord knows I like to think I am.) His weapon is a translucent purple cannon with some nice sculpted detail including a sight and lots of ridges along the length of the barrel, giving it a futuristic heavy machine gun look.



Since his weapon has a handle at the back in addition to the pistol style one, Breakdown can also hold it like a sword. The ridged barrel now gives it the look of a chainsaw sword and the barrel tip is pointed enough to support the image. Held sword like, it actually reminds me a lot of the mini chainsaw from the first Dead Rising game, though I think I'd still be more scared of Adam than Breakdown.



Breakdown's vehicle mode is large, heavy SUV/van combination. Though I don't think it's based off of any particular real world vehicle, it looks like the bastard child of an armored car and a Land Rover with an extremely high body, huge tires and the look of armor plating covering every inch. The vehicle mode matches his personality perfectly, you can easily imagine him ramming unsuspecting Autobots off the road and then transforming to finish the job with his chainsaw sword.



His weapon can peg into either on the two holes on the roof of the van, or into the spare tire mounted on the rear of the vehicle. Though it looks kind of silly there.


"There is no escape Autobot..."

This picture shows what I meant when I mentioned in Evac's review that the weapons in this line can combine to make larger ones. Here, Breakdown wields a giant sword composed of his weapon with a blade from Soundwave and a Vehicon attached to either side.



In the end, Breakdown is pretty decent. If lack of articulation bothers you, he might not be up your alley, but as a Decepticon skull-buster, he works well. He is one of the larger Legion figures currently available (I thought he was a Commander initially when pictures of him first started showing up) and for around six bucks, isn't a bad deal. I like the added play value of his weapon serving a dual purpose and I just really like the character design. I can't remember if Breakdown is slated for a larger class release down the road, but I certainly hope so.

Friday, April 27, 2012

Transformers Cyberverse Evac

Cyberverse is a fairly new subline of Transformers replacing the Legends class as the small, relatively cheap figures who are essentially the modern versions of the Minibots we all (most of us?) grew up with. There are "Legion" and "Commander" subclasses within Cyberverse itself, meaning five dollar and ten dollar figures basically. Today I'm going to show you Evac, a brand new Legion sized Autobot with an interesting back story.



Though the name has been used a couple of times in the past, this Evac is a brand new character. And I hope you like him at three inches tall, because unless you go to Singapore, that's all you're getting. You see, Universal Studios Singapore has a movie-verse based Transformers park ride and the cars patrons ride in are basically Evac's vehicle mode. And while the Cyberverse version of Evac is a US market release, the park is the only place where you can purchase the larger, more involved deluxe class Evac. A bit of a tease if you ask me, but Hasbro seems pretty intent on doing that to US collectors recently. If you've seen the ridiculous amount of Asian market only exclusives they have planned for this year, you know exactly what I'm talking about.



So how is he even though he's a runt and his big brother in Singapore never calls? Not too shabby really. He has ball joints at his shoulders and hips, his shoulders can swing forward and back a bit and his knees bend. Evac is primarily a really vibrant blue with silver, red and a bit of yellow highlighting areas. His face is a light grey with sky blue eyes and a small red Autobot symbol gracing the right side of the chest. A drawback to an otherwise very nice robot mode is that there is no way to lock his chest down, if you try to lift his arms, the chest will rise right up with them. A minor issue, but I feel like one simple tab could have remedied this.



The only other complaint I have with Evac is his weapon. Like his case mate Soundwave, Evac doesn't get a new weapon like the rest of the mostly Prime based Legion figures he ships with, but gets Arcee's dual-barreled blaster instead. The weapon is cast from an odd plastic; very slightly rubbery but still stiff enough that I'm afraid the barrels might break off if stressed too much. I'm always a fan of translucent weaponry though and the idea behind the weapons in this line is neat. Each figure's weapon has additional posts or the occasional hole in addition to the traditional handle you'd expect on a gun, allowing you to combine various weapons in a variety of configurations. Evac's blaster for instance has an additional post at the back of the rounded shield like portion and a hole through the center for attaching other bits. Weapons from earlier Cyberverse figures are compatible with these as well, I tested Commander class Guzzle's weapons with this one and built quite the cannon.




Evac's vehicle mode is very interesting, I can easily see this blown up to life size and fitting maybe four or so people in it as it runs through the ride's track. Outside the context of the ride, it looks like a very futuristic car/SUV hybrid. With a  raised body, flattened rear spoiler and a giant engine in the back, this vehicle looks like it could really build up some speed, even over rough terrain. The silver front grill has central details that could be interpreted as headlights or weapons and there are additional silver barrels that really look like weapons protruding from where most cars would have headlights. Where non Mad-Maxian cars would have them at least.


Here's a somewhat blurry rear shot. From this angle, you can see the giant turbo engine and fat tires. Since I bought him I've thought Evac's vehicle mode looked somewhat like Deckard's Spinner in Blade Runner, but looking at this angle, I can't believe I never saw how much it also resembles the Tumbler Batmobile from the Dark Knight trilogy.



Some of you may be wondering why I mentioned disliking his weapon without going into why. Well that's because it's not the weapon's use in robot mode that bugs me, it's how it interacts with Evac in vehicle mode. As the handle of the blaster is too short, most ways of attaching it results in it either striking his front fender or rubbing against one of his rear wheels, preventing it from turning. Again, this is a minor issue but it would be nice if it could attach in a way that didn't impair him. As easy fix (at least in my mind) would be to just swap Evac and Soundwave's weapon choices and recolor them in the correct colors.

Doesn't that look better? Just imagine the colors switched and problem solved. Plus, recoloring weapons previously only available to a specific "side" gives kids more options of play involving the weapon combination aspect. It's probably more cost feasible to simply throw a weapon in a color you've already got thousands cast in instead of paying to cast new colors, but it's a nice thought.



My final thought is that Evac is a pretty worthwhile figure. He has an interesting history, cool vehicle and robot modes and a really bright, eye-grabbing color scheme. At $5.37 at Walmart, I would recommend him if you enjoy obscure Transformers, loved Minibots as a kid or want a small, fun toy for your own kids at a reasonable price.